Asset browser roadmap

What the team can use today, and the next steps that make the shared 3D asset library more dependable.

FEATURE MAP

What you can use today

Delivered features

Asset library

Search · categories · thumbnails

3D viewport

Orbit · reset · fullscreen

Asset preview

FBX status · textures

Animation playback

Play · loop · speed · FPS

Downloads & guides

FBX · bundle · guide

5Delivered
3Recommended

Recommended future work

What to improve next

Recommended

Now

Clean up asset category names

Why
Make project filters and search labels consistent.
Outcome
Easier to find the right assets.
Dependency
An ownership decision for flagged VisualSVN folders.

Next

Check preview quality on real assets

Why
Confirm what artists see in the browser matches the preview contract.
Outcome
Higher trust in static, textured, skinned, and animated previews.
Dependency
A representative sample and asset-team review.

Later

Add GLB browser previews

Why
GLB is the web-native option after the current FBX preview workflow is proven.
Outcome
A faster, lighter browser preview experience.
Dependency
A repeatable GLB derivative publishing pipeline.